AI Insights · Timothy · October 2023
Top 5 City Building Games in Germany Q3 2023 Performance
Discover the performance trends of the top 5 city building games in Germany for Q3 2023, including downloads, revenue, and active users.
In Q3 2023, the top 5 city building games in Germany showed varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
SimCity BuildIt from Electronic Arts saw its weekly revenue peak at approximately $58K in mid-July, followed by fluctuations around $37K to $54K towards the end of the quarter. The game's weekly downloads started strong at 8.7K in late June, peaked at 11.2K in mid-July, but tapered off to around 5.1K by the end of September. Active users also saw a peak of 87.2K in mid-July, before stabilizing around 62.6K by the end of the quarter.
The Simpsons™: Tapped Out, also from Electronic Arts, experienced a notable revenue increase in early July, reaching $37.2K, then stabilized around $20K to $25K for the remainder of the quarter. Downloads were relatively stable, hovering around 1.6K to 2.7K, with a slight rise to 2.5K at the end of September. Active users remained fairly consistent, averaging around 54K to 60K throughout the quarter.
Land of Empires: Immortal by Nuverse had its revenue peak at $24.5K at the end of July, and then experienced a downward trend, finishing at $15.8K by the end of September. Downloads were minimal, peaking at just 283 in late June and dropping to around 80 by the end of the quarter. Active users started at 4.9K in late June and fluctuated around 3.5K to 4.9K, ending at 3.8K in late September.
Merge County® from Microfun Limited had a stable revenue trend around $9K to $12.9K throughout the quarter. Downloads fluctuated significantly, peaking at 1K in late August but generally remaining low, around 23 to 312. Active users started at 8.6K in late June and gradually decreased to about 5.9K by the end of September.
Lastly, Global City: Building Games by MY.GAMES B.V. showed steady revenue, ranging from $7K to $11.4K. Downloads were also stable, ranging from 3.4K to 6.6K, with a notable peak in late September. Active users started at 7.1K in late June, peaking at 10K by the end of September.
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